Veren and other worlds

The crystal sphere of Galoth has 9 planets all in a intricate dance with its star Galoth.

Galoth:
The system's only star. Has been observed to form sunspots on its surface that resemble writing of all different kinds of languages, including goblin, primordial, draconic and even abyssal. All bodies take 1 year (or 360 days) to orbit Galoth, no matter its distance

Bedhren and Bedhres:
In gnomish their names translate to brother and sister. They both feature the exact same geography as each other only differing in color. It is debated if Bedhren and Bedhres actually switch places periodically or if both planets shift color at the exact same time to appear as the other. Neither have been observed to change colors or switch places, they only appear to switch when there is no observation at all of them. Those who have stepped foot on Bedhres and Bedhren have reported that everything smells of mildew regardless of where they are, even in sealed chambers. Prolonged exposure to their atmospheres even within suits show symptoms of mildew poisoning.

Veren:
The one first seen. Veren has a marvelously diverse set of climates and creatures as well as having the only moons in the entire system. It is unique in that the sun rises in the west instead of the east like all the other planets. It is the hub of activity in the sphere. Its largest moon, Silma also features a breathable atmosphere with great fields of Silvery pink grass and rosy lakes.

Orobur:
Translating roughly from dwarvish to mean 'the everlasting burden', Orobur features the richest mineral wealth of any planet, but it features a very dangerous quirk. Orobur's caves heal themselves back into solid rock. Prolonged mining expeditions have resulted in many a miner forcibly entombed and crushed within the regenerating mineshafts of Orobur. No canyons or volcanos or natural caves exist on Orobur. Its bedrock has shown to be perfectly smooth beneath its miles of gravelly flatlands and swirling sandy dunes. Its metallic wealth is still well worth the potential entombment to miners despite the threat of entombment. There are legends the terrible tarrasque calls this planet home. Its ring system is the only one of its kind in the system, and is likely formed from all of the debris spewed out from its healed caves.

Ulvon:
The largest planet in the sphere of Galoth. Ulvon was the first planet ever discovered in the night sky. Its name translates from gnomish to 'giant'. It is an enormous gas giant. No one has ever returned from an expedition to Ulvon. All spelljammers that come within a few thousand miles of Ulvon are never heard from again as well as any debris. This has served Veren in swallowing meteors that could threaten it, but what lies underneath the eternal emerald hurricane?

Gwar:
The 2nd Gas giant of the system, It has a peculiar history that has left in a chaotic spin making it appear oblong rather than round. There is no solid answer as to why Gwar has acquired its shape. Perhaps in eons past it was struck by a super massive object that hit it in such a way to hyper accelerate its spinning. Perhaps it was jostled in and out of the system passing Verens orbit at its closest. Or maybe it is not native to this sphere and flew in from the elemental chaos lying outside of the sphere? Its second unique attribute is that it orbits Galoth counter-clockwise instead of clockwise like every other planet.

Il Fisk
Deep burning cold is all that awaits to any adventurer going to Il Fisk, or so they would have you believe. Il Fisk is the biggest X on the map. Myriads of treasures hidden by ether pirates lay in the frigid and hostile wind storms of Fisk's atmosphere. The barren appearance and deathly wilderness of Fisk is enough to ward away most bounty hunters and looters, but the call of riches hidden in the bleached snows proves too strong for some. There are minor settlements here, glorified camps really; they use steam geysers on the planets surface to warm tiny metal igloos to serve as bases to raid treasure stashes. Fisk has also been coined the siren, as even in the void of space, Fisk's wind storms whistle haunting melodies to the crews of passing spelljammers.

Ir
If you're looking to get away from the law and to maybe start over with a new name and new face, Ir is the planet to go to. Climate wise it is very similar to Veren, with one large caveat, life seems to be duller here. Trees do dont grow as vibrant a green as they would on Veren, Jokes that always got to you bear little more than a dissatisfied smirk. Being so far away from Veren provides a lot of security from the law, but is this living? All is not lost on the beige planet though. A fruit unlike any other fruit grows here on Ir and only here. An enormous berry with a color beyond defining. To eat it is to live twice as much. Senses are heightened, emotions are stronger, the true color of Ir shows itself, as vibrant as any rainforst. life is better. If only There wasn't that terrible dread after it wears off.

Torc
Meaning 'bull' in dwarvish, Torc was discovered via tragedy. It lies so far from Galoth that its relative speed to orbit within 360 days makes it an enormous cannon ball. Tragically Veren's first expedition to the outer edge of the system resulted in the V.S. Magis being shattered by the hurtling planet. Torc is not only named for its juggernaut nature but also for its furious volcanic activity. planet shattering earthquakes are regularly seen engulfing areas the size of small nations, then swallowing them in magma pools. Torcs speed is so great that it takes a pilot of considerable skill to even land on it. only spellcasters on par with dragons may take their spelljammers to great enough speed to catch up with Torc. Naturally powerful dragons have been known to lair here for its enormous security benefit